Daoc Patch 1 109 Download Games

2020. 2. 19. 13:36카테고리 없음

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For Nightshades, the 'Stealth Nightshade' damage spells are not dependent on stealth spec. You get them free with the level of your character. This has been fixed, thanks for the report Thank you for making the fixes and keeping this up-to-date!

You also have a spelling error on that section title, it's listed as 'Steath Nightshade' instead of 'Stealth Nightshade.' Also, the level 12 Pierce style, Black Widow, no longer has the snare effect on it for Nightshades or Blademasters. Rangers still has the snare. Unsure of other classes. Thank you for making the fixes and keeping this up-to-date!

You also have a spelling error on that section title, it's listed as 'Steath Nightshade' instead of 'Stealth Nightshade.' Also, the level 12 Pierce style, Black Widow, no longer has the snare effect on it for Nightshades or Blademasters. Rangers still has the snare. Unsure of other classes.

I could have seen that spelling error while fixing that stuff oops It's fixed now! Without looking it up in detail. We should have a vampiir version of the style, one for ns and bm and one for hero, champ and ranger. Hope I got the right presents for them now! And thanks again for the reports!

Keep on going! Friars styles are updated and Friar is once again working in the Charplaner.

Spells are next for the Friar! Done all other changes that where noted within 1.121b for all other classes. Thank you for making the fixes and keeping this up-to-date!

Free Daoc

You also have a spelling error on that section title, it's listed as 'Steath Nightshade' instead of 'Stealth Nightshade.' Also, the level 12 Pierce style, Black Widow, no longer has the snare effect on it for Nightshades or Blademasters. Rangers still has the snare.

Daoc Patch 1 109 Download Games 2

Unsure of other classes. I could have seen that spelling error while fixing that stuff oops It's fixed now! Without looking it up in detail. We should have a vampiir version of the style, one for ns and bm and one for hero, champ and ranger. Hope I got the right presents for them now! And thanks again for the reports!

Keep on going! Friars styles are updated and Friar is once again working in the Charplaner. Spells are next for the Friar! Done all other changes that where noted within 1.121b for all other classes. Vamp, Champ, and Hero all still have the snare effect.

Is the info on asp bite (hib pierce style) correct in your charplan? Thanks for confirming. Do you get this data by testing or you can download directly from the game somehow? All the data on styles, spells, ras, abilities and songs is directly taken from the ingame tooltips. So that data is correct because it's 'downloaded' from the game. However that data does not expose who is the owner of that spell or style and to which spec line it does belong.

Time

I have done that assignment by myself for all classes. So there may be (better they there are!) errors within that.

In that case I have 3 different versions of 'Asp's Bite', one assigned to the vamp, one assigned to all other classes and one that was added to the game within the last patch which is not used yet (what is possible a error). I switched that now, hope I got the correct styles for the correct class in that line now. Is the info on asp bite (hib pierce style) correct in your charplan? Thanks for confirming.

Do you get this data by testing or you can download directly from the game somehow? All the data on styles, spells, ras, abilities and songs is directly taken from the ingame tooltips.

So that data is correct because it's 'downloaded' from the game. However that data does not expose who is the owner of that spell or style and to which spec line it does belong.

I have done that assignment by myself for all classes. So there may be (better they there are!) errors within that. In that case I have 3 different versions of 'Asp's Bite', one assigned to the vamp, one assigned to all other classes and one that was added to the game within the last patch which is not used yet (what is possible a error). I switched that now, hope I got the correct styles for the correct class in that line now. Again, thank you for your work. Is the info on asp bite (hib pierce style) correct in your charplan? Thanks for confirming.

Do you get this data by testing or you can download directly from the game somehow? All the data on styles, spells, ras, abilities and songs is directly taken from the ingame tooltips. So that data is correct because it's 'downloaded' from the game. However that data does not expose who is the owner of that spell or style and to which spec line it does belong. I have done that assignment by myself for all classes. So there may be (better they there are!) errors within that. In that case I have 3 different versions of 'Asp's Bite', one assigned to the vamp, one assigned to all other classes and one that was added to the game within the last patch which is not used yet (what is possible a error).

I switched that now, hope I got the correct styles for the correct class in that line now. Thanks, then I should have mentioned that I was looking at the NS version of asp bite. This seems to be the anytimer for assassins that does significantly more damage than most/all others.

And the damage caps - you calculate them with thr formula posted on camelot wiki? I tried to rebuild and excel spreadsheet to calc the dmg ranges (depending on random 1-49) for different styles, enemies, af etc.

Numbers were close but not always 100% in line. Thanks, then I should have mentioned that I was looking at the NS version of asp bite. This seems to be the anytimer for assassins that does significantly more damage than most/all others. And the damage caps - you calculate them with thr formula posted on camelot wiki? I tried to rebuild and excel spreadsheet to calc the dmg ranges (depending on random 1-49) for different styles, enemies, af etc. Numbers were close but not always 100% in line.

I am currently looking over all styles on all realms to seek any more style errors. Will take some more hours to finish that. About what damage cap you are talking? They all should work 100% correct if you use them correctly. The numbers on that styles are their style values at rr14 with +11 from items and not the damage cap output of that style. The calculated ranges should be in a range between random 0 to 49. The values are calculated based on the formulas that I posted on the camelot wiki + the values taken from the game, so they should be accurate.

Daoc Patch 1 109 Download Games

@ On the Friar Parry buff in Enhancement you have it listed as 'Buff (Parry)'. Could you list it as 'Buff (Parry, ABS) so it's a little more clear to read. I looked into that as well, but currently I can not do that on a easy way. The problem is that I do not write that stuff for each spec line, I have code in place that generate that on the fly.

To really address that I had to rework that code completely and I am not sure if the over all outcome will be much better then currently. So maybe sometime within the future, but not soon. Hi Vanesyra, first off all thank you very much for your time and effort to keep this up to date! Playing around with the tool i found an issue in the stat calculation. It seems like it does never include any 'Augmented.' RAs or 'Toughness' and 'Ethereal Bond' etc.

Best Regards, Atonal I added additional update calls to that view when you open it and when you change the RR within the top box. This should fix that. Btw on top of that RAs you already mentioned the following should also be used on that page: - +10% hp for fulltanks (count as RA too) - vampiir stats (count as RA too) - champion level (for additional hit points) Let me know if there is any more error on that. Hey, thank you very much for the quick response and fix! Found one more thing about the Stat page.

It seems like it is not safed to the file. After saving and loading a char, all Information on the stat-page is returned to 'standard'.

So no starting points are assigned and the Itembonuses etc. Are reset to 127.

Regards, Atonal Yes, currently nothing on the stat page is saved. This will change someday, but will take some more time. There should be a lot more on that page, cast speed, evade, block, parry, dw / celtic dual hit rate, left axe and stuff like that.

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If I am missing any other interesting stat for that page let me know. Main problem here is to get formulas that work correctly.